I agree with Escushion. Predetermining that you want the plot to be interesting and the characters to not be will only keep the comic from reaching its full potential. Don't be afraid to let your characters develop, to let the reader identify with them, get to know them and care about them. It can only be a good thing, and it could be that thing that can turn a good comic into a great one.
I agree with most everything else you said, especially...
gothboy wrote:DO map the story out in advance, and DO match the importance of events to the amount of screentime you give them. If you spend the first 50% just on the introduction and character development you may have a problem.
This is very important, whether you're doing an epic story or not. You want to know well in advance what is going to happen in your story, so you can give instances of foreshadowing and know just what pacing is appropriate. Also it will allow you time to read it, revise it, and come up with ways to make everything connect in a way that will make the readers beg for more. Flying by the seat of your pants doesn't always allow you the freedom to have engrossing, well written plotlines. Having several seemingly useless, unrelated events or characters connect later on is much more effective.
One thing that I'm not quite sure about...
DON'T be afraid to abandon your comic and start something new if the time is there. However many visitors you have, it's still just a webcomic. Make sure your old comic page clearly points people to any new projects, and let it go
This isn't always a good idea. I've read plenty of webcomics whose first 100 pages or so are complete crap, but they were able to turn the whole thing around and make a damn good webcomic. I think the main idea here is don't be afraid to make drastic changes to your webcomic if it is not going the direction you want, but don't necessarily abandon it. Nobody is expected to produce the best the web has seen from page 1, even with the extensive planning and arranging. The whole thing is a learning process, so don't be afraid to tweak whatever you have to to end up with that desired result. And...
DON'T be surprised if your old webcomic remains the most popular of all your websites, even after it's been dead for two years. No one may care about your cool new comic. Life's tough that way.
This may mean that you were on the right track with your first one, and you shouldn't have abandoned it so fast. If that many people already like it, you have something going. Just mess around with it, do some planning, rewriting, reconstruction until you've got it where
you want it.
Only "abandon" it if you've grown tired of doing it or it's not fun. You're right, it is just a webcomic. Also if you've obviously milked it for all it's worth, it might be a good idea to let 'er down slowly. Not so much an "abandonment" as a "finalized conclusion". Nothing sucks more than following a webcomic only to have it end abruptly in the middle of a story.
And don't be afraid to ask advice from your readers. Ask what they like about your comic, ask what they don't like. Most times you are your worst critic, and it may not come off as bad to others as you think. Get some good feedback from the ones who keep coming back to see your efforts. And the friendly CG folk have been known to offer up some helpful hints before as well.
