Fans! for FRED: Guth

Fans! for FRED: Guth

Postby SKJAM! on Tue Apr 23, 2002 6:34 pm

See the previous Fans! for FRED: Alisin post for general notes.

Again, number and rule hackery should go to my private email, while information on skills and abilities are apropos to the board.

BTB, Mr. Campbell, will it be okay to post these to rec.games.frp.super-heroes once the writeups are polished?

This time, I'm using a condensed format.

GUTHRIE CARROLL (Created by T. Campbell)

STR 8 DEX 10 CON 10 BODY 8 INT 18 EGO 10 PRE 10
COM 8 PD 2 ED 2 SPD 2 REC 4 END 20 STUN 16

Cost Skills
3 Computer Programming 13-
3 Cryptography 13-
2 KS: History of Mathematics 11-
2 KS: Famous Mathematicians 11-
2 KS: Fannish Stuff 11-
3 Scientist
10 Sci: General Mathematics (INT-Based) 17-
6 Sci: Advanced Mathematics (INT-Based) 15-
2 Sci: Theoretical Mathematics (INT-Based) 13-
1 Sci: Physics 11-
3 Trading 11-
Perks
3 Contact: Internet Community 8- (organization)
Talents
3 Lightning Calculator

75+ Disadvantages
5 DF: Talks in math terms (easily concealable)
10 Near-sighted (frequent, slightly limiting)
10 Socially awkward (common, moderate)
10 Rivalry w/Stu (As Powerful, Player Character)
5 Watched by FiB 8- (As Pow, NCI)

Char 1 + Skills 43 = Total 44 = Disadvantages 115

OCV 3 DCV 3 ECV 3 Phases 6,12

Conversion Notes: You could probably break down the Mathematics skill even further, given how many points Guth has left over. While Guth is very bright, there's been no real evidence he's strong-willed.

Please comment,
SKJAM!
skjam@hotmail.com
SKJAM!
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