Page 1 of 2
old times sake
Posted: Thu Oct 06, 2005 4:48 am
by Fusion
I've never played the game, but I've heard a lot of weird things about it.
Re: old times sake
Posted: Thu Oct 06, 2005 5:15 am
by SolidusRaccoon
fusion wrote:I've never played the game, but I've heard a lot of weird things about it.
Yes, it will make you worship Satan and perform human sacrifices, and you will end up committing suicide. It all starts out so simple and next thing you know you are wearing a skirt made out of chicken bones and dancing in cemeteries at midnight. Singing show tunes with Richard Simmons.
Posted: Thu Oct 06, 2005 5:26 am
by BlasTech
http://www.vgcats.com/comics/?strip_id=110
Time for another VG cats comic!

go the rat-flail!
Posted: Thu Oct 06, 2005 5:40 am
by Fusion
I bet it hurts less than the (rat) tail!

Posted: Thu Oct 06, 2005 6:19 am
by The JAM
[...unWARP!!!]
Good evening.
What I want to know is WHERE was he snooping around that he was able to "stumble" on that stuff.
Posted: Thu Oct 06, 2005 6:24 am
by Madmoonie
You are welcome to play it...I find it too confusing and complicated. Sounds like fun, though. I never really had a problem with it, unless you happen to go WAY too far, like Sol's chicken bones thing. I can't tell if he is being serious.
Posted: Thu Oct 06, 2005 7:35 am
by Shyal_malkes
I've tried doing those book RPG's, I always botch em up (one reason I don't participate in RP's today) always going for the wizard and then not having a clue about what to do or which spell to actually use.
and then I was always forgetting where the party was and what it's objectives were, "are we in the town trying to find out where the tunnel is? are we still in a cave looking for treasure?" couldn't string together a good timeline.
*sighs*
yeah, those were the days.
Posted: Thu Oct 06, 2005 11:28 am
by Dragoon The Griffin
Mmmm, D&D... Love D&D.
Nothing weird about it, its something alot of people with nothign better to do do that invovles rolling alot of dice. I'ts sorta like craps, but with a lot of different dice, and swords, and alot of books, and storytelling, and... ok so ir's not like craps.
Posted: Thu Oct 06, 2005 1:03 pm
by LoneWolf23k
...Ooh, Old School D&D? Back before it became Advanced D&D, then D&D3 and 3.5?
Ok, I can't wait to see how Ben reacts to all the new 3.5 stuff some new player might try to worm into the campaign..
"Ok, this is my Half-Dragon Fighter/Sorceror Character with the Burning Breath Feat. After my next level, I'll be able to get into the Burning Flamer Prestige Class..."
"Ok, WHAT?"
Posted: Thu Oct 06, 2005 1:38 pm
by Madmoonie
Yeah, that sees to me to overcomplicate and bog down the game. First of all, I have no clue whatsoever how to play D&D, and don't really have the desire. I would much rather do the the things you guys call "RP" where you describe who and what you are, scripting the action as you go along. All that dice rolling seems to

to me. I do LOVE games like Fable and KOTR. That seems to me as a good blend of both roleplaying but with enough assistance and motion to keep things moving along. Like a battle does not take three hours to play out, becuase of all the dice rolling. As I said, I would script it out like a book, describing the action and interacting with my mates. Just like the RPing you guys down over on TOTQ.
.......Man, I am redundent.
Posted: Thu Oct 06, 2005 2:25 pm
by Wayfarer
Madmoonie wrote:.......Man, I am redundent.
You are redundant... or some of what you were saying was redundant?
*mischievous, pestery, yes-I'm-going-to-bug-you-with-the-technicalities grin*

Posted: Thu Oct 06, 2005 8:15 pm
by Kerry Skydancer

But that's exactly what it is, Madmoonie. The rules and dice and complications are to keep the problems under control that led to the shorting-out of the (admittedly less-than-serious) RP of retrieving the Questor's Sword.
If you just let people choose their abilities, you will get some folks who want to play Superman without the kryptonite problem. The rules codify what abilities you're allowed to have and allow for the possibility of failure. Keeps the twinking down to the irreducible minimum.
Posted: Thu Oct 06, 2005 8:19 pm
by Madmoonie
Well, obivously I mean pick who they within reason. D&D is scary. Too many numbers. TOO MANY NUMBERS! Math?! WHERE?!! (again runs screaming in terror)
Posted: Thu Oct 06, 2005 8:30 pm
by Deflare
Ah, D&D! Truly one of the great achievements of Western civilization! As much as I dislike the Lord of the Rings, I have no complaints about its offspring.
What's wrong with 3.5? It's designed to give players and DMs lots of options; if a DM wants a more traditional game, they can always restrict players to the Player's Handbook. The mechanics are fairly simple and friendly, especially compared to older systems (THAC0? AC that ranges from -10 to 10, with -10 being the best? Dual Classing? Minimum/maximum ability scores? Base classes restricted by race? Bleh). Admittedly, I've known little else.
Half-Dragon Fighter/Sorceror with the Burning Breath feat going for the Burning Flamer PrC? Half-dragons have LA and may therefore have low HP compared to their companions and foes; anyway, most DMs don't allow them. fighter/sorcerors are decent at best (can't use the fighter's armor due to Arcane Spell Failure and the magic progression is limited; admittedly, the sorceror benefits from better weapons and HD). The Burning Breath feat and the Burning Flamer PrC seem to be non-core, and therefore up to the DM. This combination is entirely legitimate a high-power campaign; if that's not what you want, then either ban it or convince the DM to ban it. Don't blame the system for bad DMing.
Aye, the advantage of CRPGs is that all the rolling is done for you, and you have various systems that tell you what's going on and what you're doing (journals, for example). However, these games tend to have generic campaigns, and fan-made mods are often little more than hack-and-slash adventures.
Posted: Thu Oct 06, 2005 8:30 pm
by Shyal_malkes
math is your friend Madmoonie....
come, join the dark side!
on a more serious note (ok so maybe not) I've always liked the paladium series for a RPG that or just a simple console or computer game, something to do the math for me and just let me play.
paladium allowed for blah blah blah blah blah blah blah blah
blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah 
Posted: Thu Oct 06, 2005 10:23 pm
by Steltek
Where are the Cheetos?!

Posted: Thu Oct 06, 2005 11:18 pm
by Madmoonie
I want root beer!
Posted: Fri Oct 07, 2005 2:35 am
by LoneWolf23k
Eh, I was slightly poking fun with my "Burning Flamer" bit. That, and after a year of hosting a D&D 3.5 game online, I'm kinda D&Ded out. These days, I'm more of a GURPS Player/GM.
Posted: Fri Oct 07, 2005 4:52 am
by Dragoon The Griffin
Meh, the base mechanics of the game aren't that bad, its jsut alot of rolling D20s, and if you play as a beatstick fighter type you have some complications you don't have to worry about as much.
*responding to the half dragon thing."
Grrr, I hate people who do that, one guy in my thurdsay campaign is like that, and he's litterally going through a character a day and a half, 2 drow sorceres in 3 days, and his new character won't last much longer, a very arrogant, some sort of weird human thingy fighter. Daft powergamers.
Posted: Fri Oct 07, 2005 7:39 am
by CasVeg
Personally, I'm aiming to earn the title of Evil GM.
I also like to claim I'm a munchkin's munchkin: I took the are-you-a-munchkin quiz in The Munchkin's Guide to Powergaming and got a 92. . .out of a possible 75. I got serious and took it a second time; my final score was a perfect 100. And, yes, I had read the scoring system beforehand. (76+ You're a lying toad. [Etc.])
I've seen power. I've been power. I am not impressed by power.
I'm a roleplaying munchkin. In a rich environment focused more on roleplay than dice rolls, seemingly innocuous effects that have little bearing on the raw numbers can become insidiously potent weapons.
Take the D&D spell bestow curse. One target gets -6 to an ability, -4 to most rolls, or a 50% chance of doing nothing each round. . . .Or, you can make up your own, not-more-powerful effect. My variant, and one which I someday hope to get to use, is urinary incontinence. Yes, the target permanently loses bladder control. This doesn't really do anything if you're just counting dice. However, if you cast this on a general. . .in front of his army. . .in a way that makes it look like the general wet himself just looking at you. . . I can potentially take out an entire army--of any size--with a single casting of a mediocre one-target spell. In any case, bestow curse(urinary incontinence) is a horribly nasty little twist that can eventually bring any character to utter ruin by destroying their respectability, social status and self-esteem.
I have much more in my arsenal.
Are you scared, yet?