Since I made a new character yesterday, I figured I'd put up a bio, too, since I want to flesh him out a bit.
Name: Artemis Vulcan mk.XIV
Race: Golem (Clockwork Doll)
Class: Brawler (Without being a drunken dumbass)Looks:
Being made of metal, his skin is a shiny silver. He also has silver-white metal hair, put into a single ponytail while still having quite a bit to spare on the top of his head. He wears nobles' clothing, mainly a pair of black pants with a green vest and a grey nobleman's tailcoat with pretty green and red embroideries. He rolls up his sleeves to elbow-length while fighting. His shoes are also very nice, with a black sheen. His eyes are red, and he has quite a fair appearance, seeing as Clockwork Dolls are made generally as works of art. He carries no weapons.Stats(I already have these.):
Strength - 20 (He's a freaking robot.)
Dexterity - 20 (He's a freaking robot.)
Constitution - 20 (HE'S A FREAKING ROBOT.)
Intelligence - 14 (Oddly enough, he has a bit of intelligence to him, though he's quite gullible, as we've seen.)
Wisdom - 17 (This really should be lower, seeing how innocent he is. I'll talk with Andre about maybe changing that.)
Charisma - 18 (Despite being a freaking robot, he's good looking and has a nice voice.)Belief System:
Alignment: Lawful Neutral. As a Clockwork Doll, Artemis has a strict moral code to follow the orders to the exact word of the subject he deems as his master. Currently, he looks to Rafael, seeing how he's obviously the smartest of the group.
Religion: Anheim's religion. I don't have to describe that because we all know what it is.
General Moral Statement: "Permission to activate combat procedure?"Talents:
-Hand to hand combat. He was built for it, not to mention his fists are made of freaking metal.
-Following his friends and learning more about the world.
-Anheim radar. He secretly tracks the location of the Anheim city when he flips someone off.Likes:
-Whatever his friends like. Being an android, he really has no preference to do anything.Dislikes:
-Whatever his friends don't like.
-Vampires. Since Anheim made him, it's hardwired into him.
-Things that hurt his friends. That activates the
anger unit.Theme Song(Normal): http://www.youtube.com/watch?v=klxai9aaxUw
- Happy Up Here, by Royksopp. It kind of gives off a robotic, yet cheerful atmosphere, which is generally how Artemis acts, even under pressure. The "Up Here" could also represent the Anheim City.Theme Song(Combat): http://www.youtube.com/watch?v=hnzYsNymOJ4
- Circuit Breaker, by Royksopp. What starts as an epic, yet simple drum and bass rhythm becomes Rokysopp's unique techno-poetry that made me fall in love with them. Since Clockwork Dolls are works of art, it fits, especially in the heat of battle when tension is high.Bio (Pretty bad):
-Artemis was built by F in Celestial Factory #0206K, located in the basements of the Anheim City. He was built for combat, especially against vampires. He eventually would be able to recognize every single Letter, as well as his Doll comrades in his unit. He had met the Archangel, and had even been a part of Anheim's meetings as a ceremonial guest. Three years passed, and during a field training exercise, the Masquerade attacked and took Artemis as well as his entire unit. The Masquerade converted him into one of their own Dolls, erasing his social memory while keeping his normal memory, in hopes of being able to locate and attack the Anheim City. For two years, he had laid in wait before he woke up and met the group after the Nightwatch strike force had finished off the Masquerade castle.
EDIT: Artemis got an 19 on the Mary Sue Litmus Test. I figured he would be kinda Sue-ish due to his good looks and him being built by Anheim.
What is the true path to victory? I say start with Flashman's stage.