by IceBug on Thu Aug 27, 2009 2:48 pm
Some mech profiles for crazy mech fiction/game:
Mech Ideas
Odama - 45 ft. tall, 113 tons, *army*
Large mech designed for frontline assault and siege functions. Employs a standard twin barrel machine gun turret as its main projectile weaponry, whilst its arms employ spiked wrecking balls to do melee damage. For siege purposes, the Odama can be set into a rolling mode in which its head is lowered, followed by the retraction of its legs after a short upward frontal thrust. Its arms, during this process, retract their armor to reveal a sturdy chain attached to the spiked balls. Once rolling commences, the arms become more like tethered flails, while the machine gun mount remains functional on the front of the mech thanks to a track system for both the gun and the ammo banks. The pilot, who normally resides in the head, is lowered into the center of the mech before rolling commences, and is able to view the outside through a camera link located between the twin barrel turret. Steering and speed alteration in this mode is accomplished by a series of thruster boosts. The bulk of the mech, coupled with its chained attachments, makes this mech an ideal choice for assaulting heavily fortified positions, clearing the path for other units to come in and take over.
Strengths- Relatively quick when rolling, heavily armored, powerful. Can overcome even heavily armored positions with relative ease.
Weaknesses- Wet or soft ground can cause trouble for the rolling mode, as the loss of traction and potential loss of the use of its arms means it must stay in a walking mode. Given its lack of weaponry options in the walking mode, it is best to choose another mech in these conditions. Loss of camera use in the rolling mode could also prove fatal. Finally, for combat in tight spaces, the size of the mech may be unfavorable.
Twilight - 28 ft. tall, 57 tons, *army*
Medium mech designed for melee combat. This mech employs two very unique blades in combat, one which seems to put forth pure light energy, while the other radiates pure darkness. To acquire these effects, two identical, 3 ton blades were treated in closed environments until the desired forms were obtained. The light blade was bombarded with a light particle as it was reflected off of pure crystal countless numbers of time. The dark blade was placed in the presence of large amounts of a black metal which consumes all light in the immediate area once it has been irradiated. These swords were left in there separate enclosures until they began to exhibit qualities of pure light and dark. In combat, the light blade makes razor thin cuts, best used for disabling critical electrical equipment in enemy mechs, as well as removing mobile parts, such as limbs. The dark blade makes massive, jagged tears as it cuts into surfaces, making it ideal for destroying armor. The chassis has arms with a considerable range of motion, and the movement speed of the frame is excellent.
Strengths- Highly destructive at close range, quick moving, flexible. Perfect for anti-vehicle and anti-mech combat.
Weaknesses- If the blades are to ever come in contact, both will simultaneously lose any special abilities, making it necessary for the mech to be manned by incredibly skilled pilots. Also, the swords begin to lose there abilities over time, requiring a recharge periodically, ruling out long-term combat as an option for the Twilight. The Twilight also forgoes heavy armoring for all out speed, so it is fragile and susceptible to severe damage from even light assaults. Last, it should go without saying that this mech, which mounts no projectile firepower, is an easy target for ranged fire.
Most of the technology is streched to justify, but then again, mecha in general usually are. Thoughts? Crazy ideas for weapon systems? Post!
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