Search found 15 matches

by Mook
Fri Jul 07, 2006 10:56 pm
Forum: NPC
Topic: Please visit my chatroom...
Replies: 8
Views: 167

If it helps at all, Nightstar appears to have some kind of Java chat client-y thing built into their webpage. Run a search for irc.nightstar.net and you should be able to pull it up. I'm still trying to figure out exactly what I should be doing to get onto the channel, but it shouldn't take all that...
by Mook
Wed Jul 05, 2006 9:07 am
Forum: NPC
Topic: Name Quentyn's Luftship
Replies: 61
Views: 1176

Stillroamin
by Mook
Sun Mar 26, 2006 7:36 pm
Forum: NPC
Topic: Cast Page?
Replies: 13
Views: 199

A quick, toss-and-duck idea: some comics have a reader's guide, which acts as a combined list of arc links, story summary, and organizer. Could we modify this idea to include a 'characters featured in this story' kind of thing? An example of the 'reader's guide' idea can be found at http://untitled....
by Mook
Fri Mar 24, 2006 11:23 am
Forum: NPC
Topic: THANKS!
Replies: 22
Views: 335

Apropos link for the list:

http://www.paulgraham.com/nerds.html

He's also a kickin' essayist and thinker.
by Mook
Tue Feb 28, 2006 5:12 am
Forum: NPC
Topic: Creating project "totq" on Sourceforge.net
Replies: 39
Views: 2760

I can't claim to have any experience with this kind of thing, but I think that the proprietary (read copyrighted) art is basically the crux of the matter. I'd say something along the lines of "Yes, we're hoping to use SourceForge for general hosting, but if we can't put art up, can we at least use i...
by Mook
Mon Feb 20, 2006 4:57 am
Forum: NPC
Topic: I need to drop out from the Game project.
Replies: 3
Views: 104

Not a problem. If you could do us a favor, though? At least finish registering the sourceforge page, or give someone the admin password. We're going to need someplace to put the stuff while it's in progress.
by Mook
Tue Feb 07, 2006 11:25 am
Forum: NPC
Topic: Creating project "totq" on Sourceforge.net
Replies: 39
Views: 2760

'Kay. cool. As an idea, just for the tech demo, why not have it set in the starting town, have a couple shops, about three buildings, maybe a dozen wandering npcs, and a short quest involving getting something, then trading it to someone, who gives you something else, which you then give.../about fi...
by Mook
Tue Feb 07, 2006 11:02 am
Forum: NPC
Topic: Creating project "totq" on Sourceforge.net
Replies: 39
Views: 2760

While we're waiting, we can of course be discussing design questions... One of my favorites is: how cr@ppy do we want the graphics? Actual Zelda? Pokemon? Or is this more of a multi-section sprite kind of dealy? Or 3D cel-shading? Or is there possibly a game that has the right 'feel' that we can imi...
by Mook
Tue Jan 31, 2006 3:41 pm
Forum: NPC
Topic: Chapter Project
Replies: 28
Views: 316

<!--put this part in the head area of the html <SCRIPT TYPE="text/javascript"> <!-- function dropdown(mySel) { var myWin, myVal; myVal = mySel.options[mySel.selectedIndex].value; if(myVal) { if(mySel.form.target)myWin = parent[mySel.form.target]; else myWin = window; if (! myWin) return true; myWin....
by Mook
Fri Jan 27, 2006 8:34 pm
Forum: NPC
Topic: Creating project "totq" on Sourceforge.net
Replies: 39
Views: 2760

With all due respect, does he even know that this comic/forum exist? Provably? I've not been through all the forum archives yet, but it seems improbable. As regards getting an SF account, forgive my squeals of glee; it's the first time I've worked on a project that's gotten farther than the drawing ...
by Mook
Thu Jan 26, 2006 12:16 pm
Forum: NPC
Topic: Questor Video Game Plot?
Replies: 38
Views: 1919

From what I've read on their docs page, anyone who wants to contribute and is registered in Sourceforge can. We can't lock interested parties out, even if they don't meet our criteria; all we can do is track which account introduced or fixed which bug or feature. 'Tis the nature of open-source. And ...
by Mook
Wed Jan 25, 2006 2:32 pm
Forum: NPC
Topic: Questor Video Game Plot?
Replies: 38
Views: 1919

Cool stuff! I especially like the idea of having a 'swimming' map versus a 'surface' map. A hijack, if I may: I'm confused as to whether there's a separate battle mode, or if it's just part of the travel mode, or what. In essence, are we doing Zelda/Legend of Mana or Final Fantasy? Each has unique c...
by Mook
Sun Jan 22, 2006 6:13 pm
Forum: NPC
Topic: Let's make a TOTQ Game Project group page.
Replies: 15
Views: 433

Can be, although I think most are on centralized servers. To put it into Unix terms, everyone who accesses the site has read and write permissions to all of the articles, i.e., s/he can edit them at any time, in any way. There's usually a change log kept, and some varieties keep the older pages even...
by Mook
Sun Jan 22, 2006 5:49 pm
Forum: NPC
Topic: Let's make a TOTQ Game Project group page.
Replies: 15
Views: 433

Root unknown; I suspect it to be a neologism, although I'll probably be proven wrong. The most visible example is Wikipedia (http://en.wikipedia.org/Main_Page) The primary property of a wiki of any variety is that it can be edited by whoever wishes to do so. The central idea is similar to that of op...
by Mook
Sun Jan 22, 2006 4:52 pm
Forum: NPC
Topic: Let's make a TOTQ Game Project group page.
Replies: 15
Views: 433

Greetings, all. I'm a fairly new graphics coder, but not new to programming in general. That aside, this sounds like a great tribute project, very interesting, and something that I'd like to involve myself in. That aside, might I propose a wiki? The tech is stable and proven, the hosting is free, an...